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basic black jack

  • Oct. 4th, 2008 at 9:00 AM
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1.) Whatapos;s the game all about?

The game revolves around a castle and its immediate surrounding area. Your character finds himself/herself here and is unable to leave. Hidden inside the castle are five framed portraits, each one representing a different time period. Below each picture is a small red button. Should your character dare to press it he/she will be transported to the time period represented in the portrait.

2.) How is this game different from other games?

Other than offering a unique concept, weapos;re striving to be a more "audience participation" game. Though this is entirely optional, we want your help heading plots and controlling NPCs. We want everyone to work together to create exciting storylines and no one left out.


3.) What if my character is canonically dead?

If you wish to take a character that is dead in his/her canon, you may have him/her resurrected in game in a manner of your choosing.

4.) What point in canon can my character come from?

You can pick up from any point in canon, including pre- and post-canon. For example, if you want to play Dexter as a teenager, thatapos;s fine. Though keep in mind, if someone is playing Pam from the Office, and the player has decided to take her from season 1, and you come along playing Jim from the end of season 2, Pam will have no knowledge that your Jim is currently in a relationship with her. It could get confusing, or it could lead to some creative relationship interpretation.

5) How creative can I get with pre-canon characters?

You can creatively interpret your characterapos;s backstory, within the bounds of known canon. If your interpretation involves other characters (for example, if you want to say that Emma Peel and John Steed were secretly dating throughout their spy careers), you must clear it with any characters already in-game before proceeding. If a player for an affected character comes in at a later date, they must accept the bounds of your interpretation or work with you to adapt it. As this sort of thing can potentially cause problems between players, including other canon characters in your backstory interpretations is not recommended.

6.) Are original characters allowed?

Yes But only with a real life played by. Meaning an actual photograph of an actor, actress, model, or model stock photograph.

7.) Are real life people allowed?

Yes Real life characters allowed. Meaning you can actually play Bruce Willis, and not John McClane.

8.) Are historical characters allowed?

Yes you may play historical characters, too, but they must also have a real life played by. So if you plan on playing someone who was alive before photography was invented, youapos;ll have to be creative with coming up with someone to represent them.

9.) Are animated characters allowed?

Yes they are, but only with a real life played by. You may play Jesse from Team Rocket, but you must find a model to represent her. Her background and personality will remain the same.

10.) Can my character die in game?

Yes he/she can. If your character is fatally injured, or otherwise dies, he/she will remain such for seventy-two hours real time starting from his/her exact time of death. You will be unable to play or use him/her, his body will remain where he died, and his body and belongings will be exempt from all godmoding rules and can be stolen. After the seventy-two hours, your character will be resurrected (and possibly naked). He/she will be disorientated and unable to immediately recall what had happened. His/her memory will slowly return to and allow recollection of the events of his/her death. The amount of time your character has selective amnesia is entirely up to you.

11.) What happens to a character if a player drops?

If you would like to give your character a dramatic death before dropping, please feel free to do so. This character will not be resurrected unless another player decides to pick them up in the future. This allows some ambiguity as to whether or not death is permanent, and will keep characters from acting too reckless if theyapos;re just going to be "brought back anyway." If a player is cut for inactivity and is not around to choose, the character is up for use to be killed by any player who wishes to do so. If you wish your character not to be killed, he/she will simply disappear.

12) What happens if a character is picked up by another player?

This is up to the discretion of the player picking up the character. You can choose to start the character over from scratch, or pick up from where he/she left off.

Communication

1.) How can the characters communicate?

Face to face, of course, and also by using a device that all characters who enter the game are automatically equipped with. This device defies the borders of time and can be used to communicate with all players regardless of their time zone. NPCs may use the device, although they may not realize their transmission is extending far beyond what they can possibly imagine.

2.) How does the device work?

The device works a little like a cell phone with voicemail, with one major difference: transmissions going out are set on different wave lengths. So when you pick up the phone to try and reach someone specifically, it will be stored on a certain wave length only accessible via that personapos;s voice mail. If youapos;re making a general message to the entire population, it will be stored on a wave length transmitted universally to everyoneapos;s cell phone. These voice messages can be accessed whenever a character wishes and are stored on their phones permanently.

3.) Are messages to specific characters private? If my character is proficient at hacking can he/she intercept or read messages?

If designated private then messages will only go to the voicemail or voicemails of the specified character(s). No one else can access it. If your character can hack devices this must be worked out with the player whose messages you want to access, on a case-by-case basis. Your character has never seen these devices before in his/her life, and every frequency is different so it is unlikely anyone can become a superhacker in this game.

Are messages all voice or txt too?

4.) Can a conversation on the phone be real time, or does it have to be through voice mail?

If youapos;d like to have a phone conversation (or three-way) between characters happen in real time rather than through an exchange of voicemails, thatapos;s fine. But if events have happened between replies, it might be better to say they were accessed and replied to later.

5.) How do I know what frequency to dial?

The universal transmission frequency is 29.10. Dialing this will transmit your message onto everyoneapos;s phone. Think of it as dialing the entire world. Anyone can read? it.

6.) How does my character find this correct frequency?

Your character can either be told by someone who knows, or figure it out for themselves. There are hints hidden around the castle and grounds as to the correct frequency. See here to see what they are.

7.) What about dialing a character privately? How do I find out their frequency?

When a character enters the game a phone is automatically bound to them with a specific frequency. This frequency is known by the player in possession of the phone. It is listed under stored number as "YOU" and then the frequency (any combination of numbers you choose). If youapos;d like to call another player directly, you will first need to know their frequency.

8.) My character doesnapos;t want to give away his/her frequency to anyone

Thatapos;s fine, but no one will ever be able to call him/her directly.

9.) What does the cell phone look like?

Everyoneapos;s cell phone is identical, and looks exactly like this:


Though they are outwardly identical, there are some features stored in them that are unique to your player besides their personal frequency. These elements will be revealed later.

10.) My characterapos;s cell phone was destroyed, can I get another?

Travel between time periods

1)?

2.) How do the buttons work?

The buttons only transport your character through time, not space. He/she will be exactly where he/she was the moment before the button was pressed. Through what he/she sees in the surrounding area will be vastly different...

3.) Can my characters travel freely through time periods?

Yes A button for each time period will be located in each individual period. So for example, your character can move from the 11th century to the far future, without having to return to modern day first. Itapos;s completely fluid. However, there may be restrictions and lockdowns during certain game-wide plots.

4.) What are the different time periods?

Your character will start in modern day (2008). The five additional time periods are: the Jurassic period, the 11th century, the 1960s, post-apocalyptic, and the far future. However, the delineations of time here are fuzzy, and there may be some anachronistic elements to each period.

5.) Will more time periods be added?

Yes Once we get started managing the ones weapos;ve got, new ones will be added. The possibilities are limitless, and we love player suggestions.

6.) Can my character communicate with another player if theyapos;re in a different time period?

The only way a character can communicate with another in a time period different from their own is through the cell phone device. When using this device messages can be read? by all characters regardless of their current time period. Characters can always plan to meet with each other in any of the six time periods.

7.) How long does it take to travel to a time period?

Itapos;s instantaneous. As soon as your character presses the red button, heapos;s there.

8.) I still donapos;t get it

If you have any questions, feel free to email a mod and they can help you to get started.


The Home Base AKA the modern day castle

1.) How does my character end up at the castle?

Anyway youapos;d like This is completely up to player discretion.

2.) Can my character leave the castle?

Your character can leave the castle, but not the castle grounds. Which is precisely 600 acres. ;) Specifics of the grounds in each time period can be found here, along with detailed pictures. However, keep in mind that this is OOC information for the playerapos;s benefit only, and should not be automatically known by the character.

3.) Why canapos;t my character leave?

As your character nears the borders to the grounds he/she begins to feel ill. Generally they should feel light headed and otherwise nauseated, though the specifics of how your character gets sick is left up to you. As he/she approaches within five feet of the perimeter, he/she is rendered unconscious.

4.) What happens if my character falls unconscious?

Your character can only be awoken by the touch of another character. He is to remain unconscious until such event occurs.

5.) But what if no one ever finds him

Donapos;t worry, if your character is rendered unconscious from getting too close to the perimeter, his/her (DEVICE NAME) will activate a distress signal to the network transmitting an automatic message to allow everyone on the network to know what happened. This will allow your character to get help more quickly. It could also be very bad if your character is wanted, or otherwise disfavored. See here to get your message should your character fall unconscious near the perimeter.

6.) Who else lives at the castle besides player controlled characters?

The castle and grounds as your character initially sees them look totally abandoned. But are they really? See NPCs for more information.

NPC info

1.) Who controls NPCs?

For now just the mods, but in the future weapos;d like to allow players to create their own NPCs for the fun and enjoyment of everyone. As soon as we get a steady group of players there will be an announcement for those that want to play these helper characters.

2.) Can I place NPCs in my thread?

If youapos;re playing a thread in the 1960s, and youapos;d like your characters to come across a band of hippies parked out on the castle grounds, by all means go ahead and play the hippies. You can create your own journal for thread involvement, or just move them around in your thread. The only NPCs that need mod approval are reoccurring or central to a game-wide plot.

3.) Are there any rules for playing NPCs in my thread?

Your NPCs must adhere to all game rules, and must have no knowledge of the mysterious elements lurking around the castle grounds. They are entirely ignorant and do not understand the castleapos;s temporal aspects. So your bands of hippies are just bands of hippies and nothing more.

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